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Computer Animation, Second Edition: Algorithms and Techniques (The Morgan Kaufmann Series in Computer Graphics)

Computer Animation, Second Edition: Algorithms and Techniques (The Morgan Kaufmann Series in Computer Graphics)
Author: Rick Parent
ISBN 13: 9780125320009
ISBN 10: 125320000
Edition: 2
Publisher: Morgan Kaufmann
Publication Date: 2007-10-11
Format: Hardcover
Pages: 624
List Price: $80.95

"This book is hands-down my recommendation on the technical aspects of computer animation techniques. It's both a broad overview of the field, as well as a handy reference. I expect it to be a common sight on the bookshelves of students, teachers, graphics researchers, and practitioners in the field." —Larry Gritz, Exluna/Nvidia

Whether you're a programmer developing new animation functionality or an animator trying to get the most out of your current animation software, Computer Animation: Algorithms and Techniques will help work more efficiently and achieve better results. For programmers, this book provides a solid theoretical orientation and extensive practical instruction-information you can put to work in any development or customization project. For animators, it provides crystal-clear guidance on determining which of your concepts can be realized using commercially available products, which demand custom programming, and what development strategies are likely to bring you the greatest success.

*Expert instruction from a pace-setting computer graphics researcher
*Provides in-depth coverage of established and emerging animation algorithms
*For readers who lack a strong scientific background, introduces the necessary concepts from mathematics and physics
*Illustrates advanced programming techniques with highly detailed working examples
*Companion website provides lecture notes from the author's course for professors, example animations based on the programs covered in the book, Java applets, and links to relevant websites
*Special contributions from Dave S. Ebert on Natural Phenomena in Chapter 5
*Special contributions from Scott King, Meg Geroch, Doug Roble, and Matt Lewis on Articulated Figures in Chapter 6


Written for graphics programmers and animators, this textbook and guide covers techniques at various levels of complexity and includes background information on the underlying mathematics and physics concepts. It outlines the history of animation, and introduces key concepts like rendering, transformation, and orientation representation. Advanced techniques are illustrated with detailed working examples. Parent teaches computer graphics and animation at Ohio State University. Annotation c. Book News, Inc., Portland, OR (booknews.com)