“Nancy Blachman's book opens up the world of Mathematica. She has a down-to-earth lucid style of writing and real experience with the system. This belongs on your bookshelf.” —William R. Hearst III
“Nancy Blachman's book is an indispensable resource for anyone who wants to do serious work with Mathematica.” —Hal R. Varian, Dean, School of Information Management & Systems University of California at Berkeley
“Many people that I know have asked me how to get started using Mathematica. I always point them to Mathematica: A Practical Approach.—Dr. Henry Cejtin, One of the eight original Mathematica developers
“This book offers a systematic introduction to Mathematica for people who want to get up to speed quickly. It provides the best presentation that I have seen. It covers all important features of Mathematica thoroughly, with clear explanations, excellent examples, and challenging and instructive problem sets.” —Dr. Cameron Smith, Author of The Mathematica Graphics Guidebook
“This book is very user-friendly. Not only did I use it to learn Mathematica, but I find myself using it to upgrade my skills.” —Vrinda Kadiyali, Assistant Professor of Economics and Marketing Cornell's Johnson School of Management
There are over 100 books published about Mathematica. One of my personal favorites is Mathematica: A Practical Approach.—Ian Collier, Member of Technical Staff Wolfram Research, Inc.
Mathematica: A Practical Approach is the most popular introductory tutorial book on Mathematica. It has been translated into Japanese, Spanish, Dutch, and Portuguese. The new edition, is loaded with even more examples and exercises to get you up and running with Mathematica version 3!
This book teaches how to:
The new edition of this introductory tutorial explains how to use the software program by providing examples of useful constructs and functions, illustrative problem sets, and solutions to odd-numbered problems. Chapters show how to use and extend the program to: solve differential equations, partial differential equations, and complicated integrals; create graphics, sounds, and animations; write functional, rule-based, and procedural programs; define palettes, buttons, and hyper links; make packages; interact with the user and with files; plot functions and data; and fit curves and do data analysis. Annotation c. by Book News, Inc., Portland, Or.