"This is a GREAT book, very readable and also dense with content, one that even experienced Smalltalkers like myself will benefit from."
- Dave Collins, author of Designing Object-Oriented User Interfaces
"This book adds value to the Gang of Four Design Patterns book. . . . The authors have found a good way to blend the Smalltalk discussions with the GoF pattern descriptions."
- Erich Gamma, coauthor of Design Patterns: Elements of Reusable Object-Oriented Software
When the classic book Design Patterns was first published in 1994, the landscape of object-oriented software engineering was forever changed. The 23 patterns contained in the seminal work vastly improved the discipline of object-oriented software design. That book, and the concepts it presented, allowed software professionals to solve specific design problems by reusing successful designs. Design Patterns was a gift to the world of software development, yet Smalltalk programmers could not take full advantage of the book's popular ideas because most of the original patterns were presented from a C++ perspective.
In The Design Patterns Smalltalk Companion, the classic work has been tailored and enhanced to address the specific needs of the Smalltalk programmer. The catalog of simple and succinct solutions has been written in Smalltalk code, and the material is discussed from the perspective of the Smalltalk programmer. The full source code that supports the 23 patterns is also available via the Addison-Wesley Web site. Assembled and written in close conjunction with the authors of Design Patterns, this is the definitive patterns reference for those programming in Smalltalk. This book provides efficient solutions to your Smalltalk design problems, ultimately helping you become a better software designer.
Presents a reworking of the 1994 , which contained C++ patterns that changed the landscape of object-oriented software engineering. This work addresses the specific needs of the Smalltalk programmer, with a catalog of simple solutions written in Smalltalk code and material discussed from the perspective of a Smalltalk programmer. Assumes experience with object-oriented design and programming and Smalltalk. Source code that supports the 23 patterns is available on a Web site. Annotation c. by Book News, Inc., Portland, Or.