This book shows how to use computers in educational settings by combining learning theory and instructional strategies to help the reader design software for learning and instruction.
The book has been extensively revised to include new approaches to multimedia instruction as well as updating established methods such as tutorials, drills, simulations, games, and computer-based tests. Constructivist and instructivist approaches are analyzed and presented. The book is not equipment or software specific.
Updating the 1991 edition of this volume, the authors cover general theories of learning applicable to all software for learning; a review of basic software characteristics; analysis of traditional and new methodologies for multimedia-based learning including tutorials, hypermedia, drills, simulations, games, tools, and open-ended learning environments, tests, and Web-based learning, with analysis in each case of the methodology's effectiveness. The last part describes a model for design and development, with practical suggestions for completing a project. Annotation c. Book News, Inc., Portland, OR (booknews.com)