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Extra Lives: Why Video Games Matter

Extra Lives: Why Video Games Matter
Author: Tom Bissell
ISBN 13: 9780307378705
ISBN 10: 307378705
Edition: First Edition
Publisher: Pantheon
Publication Date: 2010-06-08
Format: Hardcover
Pages: 240
List Price: $22.95

Tom Bissell is a prizewinning writer who published three widely acclaimed books before the age of thirty-four. He is also an obsessive gamer who has spent untold hours in front of his various video game consoles, playing titles such as Far Cry 2, Left 4 Dead, BioShock, and Oblivion for, literally, days. If you are reading this flap copy, the same thing can probably be said of you, or of someone you know.
Until recently, Bissell was somewhat reluctant to admit to his passion for games. In this, he is not alone. Millions of adults spend hours every week playing video games, and the industry itself now reliably outearns Hollywood. But the wider culture seems to regard video games as, at best, well designed if mindless entertainment.
Extra Lives is an impassioned defense of this assailed and misunderstood art form. Bissell argues that we are in a golden age of gaming—but he also believes games could be even better. He offers a fascinating and often hilarious critique of the ways video games dazzle and, just as often, frustrate. Along the way, we get firsthand portraits of some of the best minds (Jonathan Blow, Clint Hocking, Cliff Bleszinski, Peter Molyneux) at work in video game design today, as well as a shattering and deeply moving final chapter that describes, in searing detail, Bissell’s descent into the world of Grand Theft Auto IV, a game whose themes mirror his own increasingly self-destructive compulsions.
Blending memoir, criticism, and first-rate reportage, Extra Lives is like no other book on the subject ever published. Whether you love video games, loathe video games, or are merely curious about why they are becoming the dominant popular art form of our time, Extra Lives is required reading.

The Barnes & Noble Review

But why should playing video games afford us the same shame generally reserved for a trenchcoat-clad saunter into a video store's dusty back room? According to a recent games industry study, an estimated 183.5 million Americans spent $25.3 billion on video games in 2009. And this young yet financially robust medium isn't going away anytime soon. With Junot Diaz writing about Grand Theft Auto IV in the Wall Street Journal, and another Pulitzer Prize winner stirring up online controversy with the bold (and fallacious) claim that "video games can never be art," Tom Bissell's brave book, occupying a niche somewhere between journalism and an extended personal essay, couldn't come at a better time.