This book/CD-ROM package describes real-time graphics techniques arising from the research and practice of cutting-edge developers. The book focuses on the programmable graphics pipeline available in today's graphics processing units (GPUs) and highlights tricks used by leading developers as well as fundamental, performance-conscious techniques for creating advanced visual effects. Color examples illustrate techniques on almost every page, and the accompanying CD-ROM contains examples and sample programs. Fernando is affiliated with NVIDIA, as are many of the contributors. Annotation ©2004 Book News, Inc., Portland, OR
This is a great book that every programmer involved in game development and/or real-time computer graphics should have on his/her shelf. For the game programmer it is critical to stay up-to-date with the latest and greatest effects available with modern GPUs in order to remain competitive when creating the gaming experience. For the graphics developer, it is interesting to see how the immense processing power of current graphics hardware can be exploited in graphics applications. This book offers insight on both of these topics and more, and I highly recommend it.