This concise presentation of fundamental OpenGL 1.2 commands can be used as a companion to a text introducing computer graphics principles, and as a stand-alone beginner's guide to OpenGL for programmers with a background in computer graphics. It offers coverage of a subset of the OpenGL API, and a nonmathematical treatment of OpenGL that allows readers to begin programming computer graphics right away. Case studies challenge students to apply commands introduced in each chapter. Angel teaches computer science and electrical and computer engineering at the University of New Mexico.
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